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| Capability and control Related pages Statistical hypothesis testing Gage capability Manufacturing worker's role in quality ISO 9000 |
Variation and Accuracy in manufacturing processes material to accompany SPC Essentials and Productivity Improvement: A Manufacturing Approach This section discusses the vital concepts of variation and accuracy, and how they relate to a manufacturing process. This excerpt shows how the book uses extensive figures to teach these concepts, and prepares students to understand and use control charts in a manufacturing operation.
A manufacturing operation's goal is to make product that meets the customer's needs. Specifications reflect the customer's needs. Product that is in specification is good, and we can sell it to the customer. Product that is out of specification is bad, and the customer will not accept it. We must rework it, or scrap it. Two factors affect the process' performance. These are (1) variation, and (2) accuracy. It is easy to explain these by treating the specification as a target for a gun. Shots that hit the target are good, while those that miss are out of specification. We have a good idea of what accuracy is. If we are shooting at a target, we want to be aiming at its center. However, even if we are aiming at the center, there is some unavoidable random variation in where the shots hit. Precision is the opposite of variation. A precise process has very little variation. A musket is a smoothbore gun that was common in the 15th through 18th centuries. Soldiers used them in the American Revolution and Napoleonic Wars. A musket has no rifling to make the ball (bullet) spin as it goes down the barrel, so there is a lot of variation in where it hits. It is hard to hit anything with a musket at more than 100 to 150 yards, no matter how good the shooter is. Figure 3-1 shows a simulation of 100 musket shots at a target. Figure 3-1 Simulation of Musket (high variation tool) ![]() How can we improve this process? Here are three ideas. Hiring a better marksman won't help, either. Putting Daniel Boone or Annie Oakley behind this musket would not improve the results. The computer simulation assumes that a bench rest is holding the musket in place, so there is no operator-induced variation. We also said that the musket is not capable of better performance. Another common mistake is to blame the tool operator for random variation from a non-capable tool. A rifle barrel causes the bullet to spin as it goes down the barrel. This makes the bullet go in a straight line. If you've seen a quarterback throw a good pass, the football spins and goes in a straight line. If a defender hits the quarterback as he throws the pass, or forces him to hurry, the football may tumble end over end. It usually doesn't go where the quarterback wanted it to go. A rifle bullet in flight acts like a good football pass, and a musket ball acts like a bad one. A spinning projectile has much less variation than a tumbling one. While a musket's extreme range is 150 yards or so, a modern rifle is effective at up to 750 or 1000 yards. Figure 3-2 simulates a rifle, and uses the same target that the musket used. Figure 3-2 Simulation of Rifle (low variation tool) ![]()
Figure 3-10 Capability and Control ![]() Figure 3-12 Overadjustment or Tampering ![]() New (8/5/98)Animated Target Simulator for demonstrating in-control and out of control processes. Animated simulation of 300 shots at a target: an in-control process with Cp=1.33 (capable) is shown side by side with out of control processes of the user's choice. ActiveX, requires Internet Explorer 4.0. Download via Internet Explorer. (Do not use the Exit button in IE 4.0, use the back key or close the browser. The Exit button goes with a Visual Basic version of the program.) ![]() For more information, or to order the book, click on the following icon. Or contact ASQC Quality Press, 800-248-1946, and ask for item H0937.
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